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The Yardage App

Scoring 47 min read

How to break 100 in golf: the complete plan

Breaking 100 needs zero pars and about six fewer wasted strokes a round. Here is where those strokes go for a 105 shooter, and the numbered rules that get them back.

Updated

You need 27 over par or better on a par-72 course. That is nine bogeys and nine double bogeys with no pars anywhere on the card, and it is the whole target. Most golfers who shoot 105 already have the swing for it. What they don’t have is a plan for the four or five holes a round where one bad shot turns into a 9, and a number to the middle of the green on the other thirteen.

This is that plan. It is built the way a good playing partner would build it: a budget of where the strokes actually go, taken from published amateur shot data rather than from anyone’s memory, and then five rules in the order of how many strokes each one is worth. It uses the same thinking as the course management guide, cut down to what a 105 shooter needs on Saturday. Nothing here asks you to change your swing. Read it once, print the card near the end, and take the card to the course instead of the article.

On this page

What 100 actually is: nine bogeys, nine doubles, and no pars required

Start with the arithmetic, because most golfers have never done it. Par 72, and 99 is 27 over. Nine bogeys are 9 over. Nine double bogeys are 18 over. Together they are 27, and the card reads 99. You never made a par. You never needed one.

The same math on other courses: on a par 71, 28 over breaks 100. On a par 70, 29 over does it, which is ten doubles, eight bogeys, and a stroke to spare. On a par 72, ten doubles and eight bogeys come to 100 on the nose, so the difference between breaking 100 and not breaking it is one double bogey turning into a bogey somewhere over four hours.

That framing matters because of what it removes. A golfer trying to break 100 with pars takes on risk on every hole: driver on tight holes, flags instead of greens, the fairway wood from 230 on a par 5. A golfer trying to break 100 with bogeys and doubles can play the whole round from the widest part of the course and the middle of every green. The first golfer needs six or seven good holes and no disasters. The second needs no good holes and, at most, one disaster. Breaking 100 is not a hitting problem. It is a disaster-management problem, and disasters are the one part of golf you can manage without a swing change.

Bogey golf is the next rung: 18 bogeys is 90, roughly an 18 handicap. You are aiming a rung below that, at bogey-and-a-half golf, and the difference is that you get a spare stroke every other hole. Spend it where you need it, not on the first tee.

What handicap is a 100 shooter?

Roughly a 28, with a caveat that matters. Under the World Handicap System, your Course Handicap on a given set of tees is your Handicap Index multiplied by the tees’ Slope Rating divided by 113, plus the Course Rating minus par; that formula is on the USGA’s Course Handicap page. On a course with a Slope Rating of 113 and a Course Rating equal to par, a 28.0 index gets 28 strokes, so a 100 on a par 72 is net par: you played to your handicap.

Real courses aren’t rated that neatly. Take white tees rated 69.8 with a Slope Rating of 120 on a par-72 layout. A 28.0 index becomes 28.0 × (120 ÷ 113) = 29.7, then 29.7 + (69.8 − 72) = 27.5, which rounds to 28. Same answer, by a different road. Now go the other way. The USGA explains that each round produces a Score Differential: 113 divided by the Slope Rating, multiplied by your adjusted score minus the Course Rating and any playing conditions adjustment. A 100 on those white tees is (113 ÷ 120) × (100 − 69.8) = 28.4. Run the same arithmetic for your own course with the handicap calculator; the rating and slope are printed on the card.

Here is the caveat. A Handicap Index is the average of the best 8 Score Differentials from your last 20 rounds, and the USGA describes it as a measure of demonstrated ability rather than of average score. So a golfer whose good days are 100 carries a 28. A golfer who averages 100 has good days around 95 and carries something in the low-to-mid 20s. Shot Scope’s published profile of a 25-handicap golfer makes the point from the other direction: their average scores of 4.19 on par 3s, 5.87 on par 4s and 6.98 on par 5s add up to about 103 on a course with four par 3s, ten par 4s and four par 5s. A 25 index does not average 97. It averages 103, and breaks 100 on its good days. If you are shooting 105 and carrying a 26, nothing is wrong with your handicap. That is how the system works, and there is a longer explanation in how a golf handicap works.

For scale: the USGA’s 2024 handicap data put the average Handicap Index at 14.2 for men and 28.7 for women. Those are golfers who keep an index, the committed cohort; most rounds in America are never posted (the USGA counted about 82 million posted scores in 2025, and the National Golf Foundation counted more than 500 million rounds played), so the true average golf score is higher than those numbers suggest. Breaking 100 puts you in the company of golfers who take the game seriously, whatever the internet tells you about what everyone else shoots.

Where the strokes go: an honest budget for a 105 shooter

A budget is the difference between a plan and a tips list. If you know where 33 strokes over par come from, you know which five or six to go after and which to leave alone. Nobody has your individual data, so the budget below is a model built on three published anchors and a set of assumptions labeled as assumptions.

The anchors come from Shot Scope’s profile of the average 25-handicap golfer, the closest published cohort to a 105 shooter. That golfer hits the green in regulation 9% of the time, hits the fairway 50% of the time, gets up and down 24% of the time, three-putts on 13% of holes, and drives it 204 yards on a well-struck average. Shot Scope’s separate three-putt study says a 25-handicap three-putts once every 7.6 holes, which is 2.4 times a round. Arccos, for context from a better cohort, reported in 2023 that a 10-handicap has three or more penalty strokes in about a quarter of their rounds; the 105 shooter’s rate is higher, though no one publishes it cleanly.

Now the baseline. A 9% green-in-regulation rate is about 1.6 greens in regulation a round, so roughly 16 holes a round are played as missed greens. Suppose every one of those went chip, putt, putt. That is bogey 16 times, plus two pars from the greens you hit: 16 over, or 88. Read that again, because it is the most useful number in this plan. The ball-striking of a 105 shooter already supports 88. The other 17 strokes are leaks, and leaks are where the plan works.

Where the strokes goStrokes over par per roundWhat it rests on
Ordinary bogeys: missed green, one chip, two putts16Shot Scope: 9% greens in regulation for a 25-handicap
Penalty strokes: out of bounds, water, lost balls4Assumption: two penalty situations a round. Shot Scope: the 25-handicap finds the right rough on 30% of tee shots; Arccos: a 10-handicap has 3+ penalties in a quarter of rounds
Duffs and tops: a full shot that goes nowhere5Assumption. Shot Scope: 25-handicaps reach the green with a wood or hybrid on par-5 second shots 5% of the time
Short-game doubles: two chips, two to escape a bunker, a chip through the green3Shot Scope: 24% up-and-down rate
Three-putts2Shot Scope: one three-putt every 7.6 holes for a 25-handicap (2.4 a round)
Blow-up surplus: strokes beyond double bogey on the worst holes3Assumption, checked against the scorecard test below
Total33 (a 105)
The stroke budget for a 105 shooter on a par-72 course: a model, with the sourced anchors named and the splits marked as our assumptions

The table says two things. The 16 ordinary bogeys are not the problem; they are the plan. Bogey is what a missed green followed by competent, boring golf produces, and you are allowed nine of them plus nine doubles. The other 17 strokes are the ones that make 105 out of 88, and you don’t need all 17 back. You need six. Six fewer wasted strokes turns 105 into 99, and every one of the five rules below is aimed at a line in that table.

The split also matches what Mark Broadie found with strokes-gained data in Every Shot Counts: the long game, meaning shots from outside about 100 yards, accounts for roughly two-thirds of the scoring difference between golfers of different levels, with approach shots the biggest single category. For you that means the penalties off the tee and the approach that finds the wrong side of the green, more than putting. Putting is where 105 shooters go to practice because it feels productive. The tee shot and the approach are where the round is decided.

One caution on the model: the splits are ours, and yours will differ. That is what the next section is for.

The scorecard test: what your last five rounds say

Dig out your last five cards. If you don’t keep them, start today; the plan needs data. For each round, count six things and write them next to the score: pars, bogeys, doubles, triples, anything worse than a triple, and the penalty strokes and three-putts you can honestly remember. Then add one more column: what the score would have been if every hole worse than a double bogey had been a double bogey.

Here is a sample set of five cards, built to look like a 106 average. It is a worked example, not a survey, and the point is the method.

RoundScoreParsBogeysDoublesTriplesQuad or worsePenalty strokesThree‑puttsScore if every triple‑plus were a double
1104176314399
21080763262101
3101195212397
41110574262103
51060862243100
Five rounds530236301482213500
Worked example: five rounds from a 106 shooter, counted the way the plan needs them counted

Look at the last column first. Fourteen triples and eight quads-or-worse over five rounds carry 30 strokes beyond double bogey, six a round. Cap every one of those holes at a double, change nothing else, and two of the five rounds break 100 and a third lands on it. This golfer was never a 106 shooter. This golfer was a 100 shooter with a blow-up problem, and the cap is the cheapest stroke in golf because it costs no skill. It costs a decision, made before the second bad shot instead of after it.

Now the penalties: 22 in five rounds, 4.4 a round. That is the tee-shot rule’s territory, and it lines up with the budget. The three-putts, 13 in five rounds at 2.6 a round, match Shot Scope’s 2.4 for a 25-handicap almost to the putt, which is a sign this sample golfer’s putting is ordinary rather than bad. Ordinary is fine. Ordinary is not where the six strokes are.

Two pars in 90 holes deserves a mention, because it says something the golfer probably doesn’t want to hear: the pars are not coming, and the plan should not wait for them. Thirty-six bogeys in 90 holes, on the other hand, is 40% of holes played to the plan already. The job is to move holes from the triple column into the double column and from the double column into the bogey column, one column at a time, never from double straight to par.

Reading your own five cards

Your counts will point at one or two rules more than the others. Use these thresholds, which are ours and deliberately blunt:

  • Three or more penalty strokes a round: start with rule one, the tee shot. This is the single most common profile for a 105 shooter, and the fastest to change.
  • Two or more holes a round worse than a double: rule five, the blow-up protocol, and it works from the next round on.
  • Three or more three-putts a round: rule four, but specifically the lag-putting half of it, and the 20 minutes of putting in the practice section.
  • Doubles that came from a missed green on the pin side, a bunker, or two chips: rule two, the approach to the center, plus the 30-yard rule.
  • Four or more full shots a round that went less than 50 yards: contact is your problem, and the honest answer is a lesson that covers only that. The plan still applies, but it can’t budget for a shot that goes nowhere.

Keep the five cards. In two months, run the test again on the newest five. The score is the noisy number; the columns are the signal.

Rule one: keep the ball on the planet (the tee-shot plan by target, not club)

The tee shot has one job: a second shot from grass, with a number to the middle of the green and a club in the bag that reaches it. Distance is not the job. A 105 shooter who drives it 20 yards farther is still playing a three-shot par 4, just from slightly closer. A 105 shooter who drives it out of bounds is playing the hole from the tee again, hitting three, with the same swing that just went right.

The published distance data makes the first half of that plain. The USGA and R&A’s 2019 driving distance report, part of their Distance Insights research, measured a sample of male amateur club golfers in the UK at an average drive of 216 yards, and that sample averaged about an 11 handicap. Shot Scope’s 25-handicap profile drives it 204 yards on a well-struck average. On a 390-yard par 4, 204 leaves 186, and no published cohort of amateurs hits many greens from 186; Shot Scope’s all-golfer figure from 130 to 150 yards is 38.64%, and it falls from there. So the drive did not put you in position to hit the green. It put you in position to hit a lay-up to a wedge, which a 185-yard drive would also have done. The 20 yards is worth almost nothing. The out of bounds costs two strokes plus a re-tee with a scared swing.

Pick the target before you touch a club

Stand on the tee and do four things in this order.

  1. Find the trouble that carries a penalty. Out of bounds, water, the woods where a ball is never found, the desert. That trouble costs a full stroke and often two. Bunkers, rough, and trees you can chip sideways out of cost half a stroke at most; they are not the same category, and the plan treats them differently.
  2. Find the widest strip of grass you can reach, at any distance. Not the fairway as drawn on the card: the fairway plus the rough you can play from, measured across, at the distance your ball actually lands. Many holes are widest at 180 yards and narrow at 230. The wide part is the target.
  3. Aim so that your usual miss lands in rough, not in the penalty. Shot Scope’s 25-handicap finds the right rough on 30% of tee shots. If that’s you, the target sits on the left half of the wide strip, and the ball’s job is to curve into the middle of it. You are not fixing the slice today. You are budgeting for it.
  4. Now pick the club: the longest one that lands inside that strip eight times out of ten. On some holes that is the driver. On holes with out of bounds down the right, it is very often a hybrid or a 5-iron, and the number that matters is not the yards you gave up but the penalties you didn’t take.

That order is the whole rule. Target, miss, width, then club. Golfers who pick the club first pick the driver, because it is in their hand and it is the tee. Golfers who pick the target first pick the driver about half the time, and the other half they make a bogey from the fairway.

The eight-of-ten test

You need to know, for each of your possible tee clubs, how often it lands in a strip of a given width. Guessing is how you got to 105. At the range, pick two targets that frame a corridor about as wide as the fairway and friendly rough on a typical par 4 at your course; pace it off on the course once so you know what 40 or 50 yards across looks like. Hit ten balls with the driver at the corridor and count the ones that would have been playable. Do the same with a 3-wood, a hybrid and a 5-iron or 6-iron. Write the four counts down.

The club that scores 8 or better is your tee club on every hole with a penalty in play. The driver stays in the bag on those holes until it scores 8 on the range, and you don’t need it to for the plan to work. On wide holes where the worst miss is rough, the driver comes out if the extra distance changes the next club, which usually means a par 5 or a short par 4. If it doesn’t change the next club, it is risk without pay.

What a penalty actually costs

The Rules of Golf make out of bounds and a lost ball a stroke-and-distance situation: one penalty stroke and a replay from where you last hit. In practice that is two strokes gone, because the second tee shot has to cover the same ground the first one was supposed to. Some courses have adopted the USGA’s alternative Local Rule, known as E-5, which lets you take two penalty strokes and drop in a zone between where the ball went out and the edge of the fairway rather than walking back. Ask whether your course uses it; the pro shop knows, and it is often printed on the card. Either way, hit a provisional ball whenever there’s doubt. It is not an admission; it is pace of play, and it keeps the group behind you off your back.

Water and other penalty areas marked red give you the option of dropping to the side, one stroke, which is usually the better choice for a 105 shooter than replaying the shot that just went in. The point is the same in every case: a penalty is a stroke you wrote down without hitting a ball. Rule one exists to make those rare. Four a round to one a round is three strokes, half the six you need, and nobody changed their grip.

Rule two: the approach is to the center of the green, always

Every approach shot, from any distance, on any hole, is aimed at the middle of the green. Not the flag. Not the side the flag is on. The middle, with the club that gets there when you make a normal swing. This is the rule that the best players talk about and the fewest 105 shooters follow, because the flag is the only thing on the hole with a color, and the eye goes to it.

The data on why is unusually clear. Shot Scope’s study of approach shots, across all handicaps, found that 38.64% of approaches from 130 to 150 yards hit the green. Its miss map, for all approaches inside 150 yards, puts 17.4% of shots short and left and 19.0% short and right, against 8.0% long and left and 6.2% long and right. That is 36% short and 14% long: amateurs miss short two and a half times as often as they miss long. The same study puts the average proximity from 150 yards at 89 feet, about 30 yards from the hole, and from 80 yards at 48.6 feet, about 16 yards.

The geometry of a miss

Take those numbers and draw the picture. Your shots from 150 yards finish an average of about 30 yards from the hole, and the misses sit mostly short of wherever you aimed. Now put a flag five paces from the right edge of a green and seven paces on from a front bunker, which is where flags are put on Saturdays.

Aim at that flag and center that scatter on it. More than a third of the scatter is off the green to the right, in rough or sand, with the flag between you and the putting surface. That is being short-sided: no green to land the chip on, and a chip from there is the one that runs across and off the other side. The short half of the scatter, which is the bigger half, is in the front bunker or in the grass short of it. The only balls that finish near the flag are the ones in the middle of the pattern, and by Shot Scope’s numbers that is fewer than four in ten.

Now aim at the center of the green with one more club than the number suggests, so that the scatter shifts to sit over the green rather than in front of it. The same scatter now puts more balls on the putting surface or just off its edges, pin-high left, pin-high right, or on the back fringe. Most misses have green between the ball and the hole. Every chip is a plain chip. And the shots that would have been near the flag are now 20 to 30 feet from it, which is a two-putt, which is the plan. You gave up the chance of a 6-footer to remove the chance of a 6. For a golfer who needs bogeys, that is the best trade on the course, and the center-of-the-green strategy explains it in more detail, with the numbers by target.

Front trouble is the most expensive trouble

Because the miss is short, the bunker or pond in front of a green costs more strokes over a season than anything behind it. Two consequences. First, the number you want is the middle of the green, not the front edge, because a shot that lands at the front number has most of its scatter in the trouble. Second, when the front is guarded, take a club that carries the middle even on an ordinary strike, and accept that the good strike runs to the back fringe. Nobody makes a triple from the back fringe. The habit is sometimes called clubbing up, and the guide to taking one more club explains when it applies and when it doesn’t; for a 105 shooter into a guarded green it always applies.

Which club that is depends on a number you may not know honestly yet. The distance you hit a 7-iron when you flush it is not the distance you hit it on the fourth hole with the wind in your face, and the guide on what club to hit from 150 yards walks through the difference. The gapping session later in this plan gives you a number you can trust for each club.

Par 3s are approach shots too

The tee shot on a par 3 follows rule two, not rule one: center of the green, one more club than you think, and if the hole is longer than the club you can hit eight times in ten, lay up short of the trouble to a full wedge distance and play for bogey. Shot Scope’s 25-handicap averages 4.19 on par 3s, so the cohort is already close to bogey on these holes. What pushes a par 3 to a 6 is the ball in the water in front, followed by the drop, followed by the same shot again with a tighter grip. Center, one more club, and the front bunker becomes a place other people go.

Rule three: know your number (the distance to the green, and the club that gets there)

Rule two has one input: the distance from your ball to the center of the green. Not to the flag, not to the front, and not to the 150 marker you can see from the cart. To the middle. Every method of getting that number gives you something slightly different, and a 105 shooter should know what each one actually delivers before deciding how to get it.

Markers

Most American courses mark 100, 150 and 200 yards with colored plates or posts, commonly red, white and blue in that order, and most of them measure to the center of the green. Not all: some measure to the front, and the only way to know is to read the scorecard or ask in the shop. The bigger problem is that you are never standing on one. You are 12 paces past the 150 plate, in the rough, on a slight angle, so the number is 138 if your pace is a yard and something else if it isn’t. Walk a football field once from goal line to goal line and count your steps; that calibrates you for life. The guide to what the colored markers mean covers the conventions and the ways they vary, and there’s a short one on pacing off yardage if you have never done it deliberately.

Sprinkler heads

Sprinkler caps are stamped with a distance, usually to the center of the green, sometimes with three numbers for the front, middle and back. They are more precise than the plates because there are more of them, and less useful than they sound because the nearest one is often 15 yards away in the other direction and you spend a minute finding it. On a course you play every week, you learn where they are. On a course you don’t, they are a walk.

A laser rangefinder

A laser measures the line-of-sight distance to whatever you point it at, which in practice is the flag. Bushnell’s specification page for its Pro X3+ Link lists ranging accuracy of 1 yard, and that order of accuracy is typical of the category. That is a genuinely good number, and it is the number to the wrong target for rule two. To get the center you add or subtract the flag’s depth from the pin sheet, or you laser the flag and then the back edge and split the difference, which is fine on a calm day and a chore on a windy one. A laser needs a clear line of sight and a steady hand: blind shots, doglegs, and a flag hidden behind a mound give you nothing, and a shaky hand gives you the tree behind the green. Lasers cost roughly $150 to $500 and up, and they live in the bag, which is the reason many golfers who own one hit their approach without using it.

Where a laser is the better tool, plainly: a lay-up to a specific sprinkler head or the edge of a hazard, a pin inside 100 yards on a big green when you can actually hit it there, and a course that no GPS has mapped. If you are already a player who plays to flags, the laser is your instrument. The honest comparison of rangefinders, GPS watches and phones goes through the trade-offs by golfer type.

Phone GPS

A phone knows where it is and the map knows where the green is; the number is the distance between them. GPS.gov states that GPS-enabled smartphones are typically accurate to within a 4.9 m (16 ft) radius under open sky, and that accuracy gets worse near buildings, bridges and trees. Sixteen feet is about five yards. Hold that against the scatter from rule two: your shot from 150 lands an average of 30 yards from the hole. A five-yard uncertainty in the number is one-sixth of the uncertainty in the shot, and for a target in the middle of a green with one extra club it almost never changes the club. It matters a great deal for a laser user hitting to a flag on the edge of a green, and it matters very little for you. There’s a longer piece on how accurate golf GPS really is, including what tree cover does to it.

What GPS gives you that nothing else does is the center number without aiming, on blind shots and doglegs and from the wrong fairway, in the time it takes to glance at a screen. The trade is that it can’t measure a flag, and under a canopy of trees a well-built app will tell you its signal is poor rather than give you a number it doesn’t have, which is the right behavior and still annoying.

What a plan needs, and what it doesn’t

Rule two needs one number per approach: yards to the middle of the green. A 105 shooter does not need front and back numbers, a club recommendation, a scoring app, or a map to pinch. Those are the things that make golfers put the phone away and guess. Yardage is built for this plan: it shows the live GPS distance in yards from where you stand to the mapped center of the green, as one large number that updates as you walk, on the Lock Screen and in the Dynamic Island during the round so you can glance at it without opening the phone. It has 14,987 courses across all 50 states bundled in, works without a signal once your course is loaded, and has no account, no ads and nothing else on the screen. Pull it out, glance, hit.

One note on the Rules of Golf, paraphrased: distance-measuring devices are allowed under Rule 4.3a unless the Committee has adopted a Local Rule prohibiting them, and that applies equally to lasers, watches and phones. Measuring elevation or taking a club recommendation from a device is not allowed even where devices are. Check the Local Rules for any competition you enter, and see what the rules say about rangefinders and GPS for the specifics.

The routine, which is mostly arithmetic

Get the number to the middle. Pick the club that carries that number on a normal strike, not your best one. If the front is guarded, take the next club up. Pick a target in the middle of the green. Swing. Four steps, twenty seconds, and the club you hit the flush 7-iron with last month has nothing to do with it. Golfers who follow this routine on every approach for a full round are surprised at how little happens: a lot of balls on the fringe, a lot of two-putts, a lot of bogeys, and nothing worse. That is the plan working.

Rule four: the 30-yard rule around the green (one chip, two putts)

Inside 30 yards, the budget for the hole's remaining shots is three: one chip and two putts. Never four. A 105 shooter who misses 16 greens a round is in this zone 16 times, and every time it takes four instead of three, the ordinary bogey in the budget becomes a double. Shot Scope's data says all golfers average 3.13 shots to finish from 50 to 70 yards, so three from inside 30 is not an ambition. It is the going rate, and the job is to stop paying more than it.

The chip: lowest loft that works

Choose the club in this order and stop at the first one that fits.

  1. Putter, whenever the ball can roll on short grass all the way to the green. From the fringe, from a tight lie, through a collar: the putter's worst outcome is a long second putt. Every other club's worst outcome is another chip.
  2. An 8-iron or 9-iron bump-and-run when there's a yard or two of fringe to carry and then green to roll on. Land it a pace onto the green and let it run like a putt.
  3. A pitching wedge when there's more fringe or a small rise to carry. Same small swing, more loft, less roll.
  4. A sand wedge only when something has to be carried: a bunker, thick rough, a ridge. The high-lofted club has the most ways to go wrong, and the thin one that flies the green is the 6 on the card.

One technique for all of them, and then no more thinking: ball back of center, weight on the front foot, hands slightly ahead, and a putting-stroke motion with the shoulders. The only thing that ruins a chip is the wrist flicking to help the ball up. The loft does that; you don't have to. That is the entire chipping lesson this plan will give you, on purpose, because the strokes are in the club choice more than the motion.

Bunkers: out first time, anywhere on the green

The target from a greenside bunker is the fattest part of the green, not the flag, and the standard is one swing. Open the face, hit the sand two inches behind the ball, and swing hard enough that the sand carries the ball out. A ball that comes out 30 feet from the hole is a two-putt and a bogey. A ball that stays in is the double, and a second try that flies the green is the triple. If you don't have a reliable bunker shot, this is the second thing worth a lesson, after contact.

Putting: reach the hole, and make the 3-footers

Shot Scope's three-putt study says a 25-handicap holes about nine in ten from inside three feet and drops to worse than even odds from three to six feet, and leaves 59% of putts short of the hole. Those three facts write the putting plan. The first putt's job is not to go in; it is to finish inside three feet, and since more than half of them stop short, the target is a foot past the hole, not the hole. From 30 feet, read it once from behind the ball, pick a spot a foot past the cup, and hit it there. Do not re-read from the side; a second read is a second opinion, and the first one was fine.

Then the 3-footer, which is the stroke the round is made of. Nine in ten is good; the tenth is a double bogey. In the practice section you'll spend more time here than anywhere else, because every putt you hole from three feet is a stroke you will never have to hit again.

Rule five: the blow-up-hole protocol (when to take your medicine)

The scorecard test showed a golfer carrying six strokes a round beyond double bogey. This rule is where those strokes come back, and it needs no talent at all. It needs a rule you set before the round and follow when you are angry, which is the hard part.

Anatomy of a 9

The drive goes right into the trees (1). From the trees there's a gap, and the 5-iron through it clips a branch and drops ten yards ahead (2). Another gap, another 5-iron, into the far rough (3). A 7-iron from the rough, thin, into the front bunker (4). Out of the bunker, over the green (5). Chip back, past the hole (6). Three putts (9). Every one of those decisions was reasonable to a golfer who had just hit a bad shot and wanted the stroke back. Every one of them was wrong, and the cost was not the drive. It was shot two.

The surplus on a blow-up hole starts the moment you try to recover the previous stroke. A 105 shooter does not have a recovery shot. Their average miss from 150 yards is 30 yards, and threading that through a gap in trees is not a shot, it is a lottery ticket that costs a stroke to buy.

The protocol

After one bad shot, the hole's budget is double bogey. Say it in your head, out loud if you can stand it: this is now a 6. Then ask one question about the next shot: what is the shot I can make nine times in ten that puts the ball on grass with a number to the middle of the green? Sideways to the fairway is a shot. Backwards to the fairway is a shot. A 9-iron to 100 yards short of the green, from a lie where a hybrid might work, is a shot. Take that one, and take it with the club you'd pick if you were laying up on a par 5: the one that goes where you look. From there the hole is a normal approach, a normal chip and two putts, and the card says 6.

The same protocol handles the penalty situations from rule one. Ball in the water: drop, one stroke, and the next shot is to the middle of the green with the club that carries it. Ball out of bounds: stroke and distance, or the E-5 drop where the course allows it, and the next shot is a lay-up to your favorite wedge distance, not a heroic 3-wood at the green to make up for it. Ball in a fairway bunker with a lip: the club that clears the lip, to the fairway, even if that is a wedge. The idea in every case is the same. You lost a stroke. You are not getting it back on this hole, and the attempt is how a 6 becomes a 9. The guide to stopping blow-up holes has the three bail-outs in more detail, and when to lay up covers the distance side of the decision.

The handicap system agrees with you

Under the World Handicap System, the maximum score you can post on any hole for handicap purposes is a net double bogey: double bogey plus the handicap strokes you get on that hole. For a golfer with a 28 Course Handicap, that is par plus four on the ten hardest holes and par plus three on the rest. The USGA's page on net double bogey explains that this exists to keep one bad hole from distorting your index. Read it the other way: the governing body has decided that a 9 tells it nothing about how you play golf. It shouldn't tell you anything either. Cap the hole, walk to the next tee, and let the card catch up.

The reset

One breath on the walk to the ball. One target for the next shot. No replay of the last one, no swing thought about what went wrong, no announcement to your group about how you're going to fix it. Golfers who talk about the bad shot on the way to the next one hit another bad shot; the mechanism is not mysterious. The next shot is a lay-up to the middle of something, and it is the easiest shot you will hit all day if you let it be.

Your club distances: the five numbers you need, and the two-club gapping session

Rules two and three assume you can turn a number into a club. Most 105 shooters can't, not because they lack ability but because the number they carry in their head for each club is the best shot they ever hit with it. That number is why they come up short: it picks the 7-iron for 150 when the 7-iron goes 150 once in ten and 138 the other nine.

You don't need a number for every club in the bag. You need five you trust.

  • Your tee club: the one that passed the eight-of-ten test. Total distance, since roll counts off the tee.
  • Your 150 club: the club that carries 150 yards on a normal strike. For many golfers it is the approach they face most often.
  • Your 120 club: the second-most common approach for a golfer laying up.
  • Your full wedge: the number you lay up to on long par 4s and every par 5.
  • Your half wedge: something between 50 and 75 yards, hit with a shorter swing, for the times the lay-up goes long or the chip is too long to chip.

Carry and total are different numbers, and the difference matters most into a guarded green: the ball has to carry the bunker, and what it does after landing is nobody's business. There's a short explainer on carry versus total distance; for the five numbers above, write down carry for the four approach clubs and total for the tee club.

The two-club gapping session

One session of about 40 minutes covers two clubs properly. Four sessions cover the clubs that matter.

  1. Find somewhere with distances you trust. A range with real yard markers works if you know how far the markers are from the mat you're on; ask, because the numbers on the signs are often measured from somewhere else. An empty fairway late on a weekday with a GPS number to the middle of a green works better, because the ball is the ball you play. Some ranges use limited-flight balls; if yours does, use the range for the gap between clubs and the course for the absolute numbers.
  2. Take two adjacent clubs, say the 7-iron and the 8-iron. Hit ten balls with each, in alternating sets of five so fatigue doesn't land on one club.
  3. For each club, throw out the three worst results: the top, the chunk, the one that went sideways. Also throw out the one you flushed and stared at, because you will not hit that one on Saturday. Of the balls that remain, write down the middle one. That is your normal-strike number, and it is the only one that goes on the card.
  4. The difference between the two clubs is your gap. If it is close to nothing, one of those clubs is doing no work and you can stop carrying it. If it is more than 20 yards, there's a hole in the bag, and a half swing with the longer club fills it until you sort it out.
  5. Next session, the next pair: 9-iron and pitching wedge, then the two clubs above the 7, then the wedges with a half swing. Use the club distance chart as a sanity check on the way out; if your 7-iron number sits 25 yards above the range for your swing speed, you kept the flushed one.

The full procedure, with the card to fill in and what to do about wind and cold, is in the guide to finding your real club distances. For this plan, the version above is enough, and the one adjustment that matters on the course is this: when in doubt, take one more club. You already know which direction the misses go.

JobClubCarry (yd)Total (yd)
Tee club on any hole with a penalty in play (the eight-of-ten club)________
The 150 club________
The 120 club________
Full wedge (the lay-up number)________
Half wedge________
Your five numbers: write in the normal-strike figure from the gapping session, not the best one

Par 3s, par 4s and par 5s: the bogey blueprint for each

The five rules apply everywhere, but each type of hole has a shape, and the plan for each is worth writing down. The target score is bogey on every hole. Eighteen bogeys is 90, which leaves you nine spare strokes for the doubles that will happen anyway, and the doubles will happen. The blueprint's job is to make sure they are doubles.

HoleTargetTee shotSecond shotThird shotAround the green
Par 34Center of the green, one more club than the number. If the hole is longer than your eight-of-ten iron, lay up short of the trouble to a full-wedge distanceChip, or a wedge to the center from the lay-upTwo putts, first one a foot past
Par 4, short (you can reach the green in two with the 150 club or less)5Tee club to the widest strip. Driver only if the wide strip is at driver distance and the miss is roughNumber to the middle, club that carries it, center of the greenChipTwo putts
Par 4, long (the second shot would need a wood or a long hybrid)5Tee club to the widest stripLay up to your full-wedge number, in the fairway. Not at the greenWedge to the centerTwo putts (or chip and two putts for a 6, which is the spare)
Par 56Tee club to the widest stripThe 150 club, from the fairway, to the widest spot short of the trouble. Never a wood off the deckWedge or the 120 club to the centerChip and two putts (two putts alone is a par)
The bogey blueprint by hole type: target score and the shot-by-shot plan

Par 5s deserve a word, because they are where 105 shooters make 8. Shot Scope's 25-handicap averages 6.98 on par 5s, worse against par than on any other hole type, and the same profile shows why: when that golfer goes at a par-5 green with a 3-wood, 5-wood or long hybrid, the ball finishes on the green 5% of the time. The other 95% includes the chunk that goes 40 yards, the slice into the trees, and the top that finds the pond guarding the green, and each of those is the start of a blow-up. Three shots of 170 yards get to 510. Three shots that go where you look, followed by a wedge and two putts, is a 6, and a 6 on a par 5 is on budget. Nobody in your group will notice you laid up. They will notice the 9.

Long par 4s are the same decision from a different distance. If the second shot needs a club you don't hit eight times in ten, it is a lay-up, and the lay-up has a number: your full wedge. A 105 shooter who plays every long par 4 as a three-shot hole makes bogey on most of them and double on the rest, which is the plan. A 105 shooter who tries to reach with a hybrid from 190 hits the green about as often as Shot Scope's numbers suggest, which is rarely, and the misses are the ones that cost two.

Par 3s reward one habit: one more club. Everything you need is in rule two, and there's a dedicated guide to par-3 strategy for the long ones and the ones with water in front.

Practice that moves the score: 60 minutes a week, allocated

Most 105 shooters practice the driver, because the driver is fun and the range sells buckets. The budget says the strokes are somewhere else. If you have one hour a week, spend it in proportion to where the leaks are, and treat the driver as the thing you do with the last ten minutes if you still want to.

MinutesWhatThe standard to hit before you leaveWhich line in the budget
10Three-footers: four balls around one hole, three feet outHole 20 in a row. If you miss, start overThree-putts
10Lag putts from 30 and 40 feet, aiming a foot past the hole8 of 10 finish inside three feet, none shortThree-putts
15Chips from 10, 20 and 30 yards with the putter, 8-iron and pitching wedge, picking a landing spot each time7 of 10 finish inside 10 feet with the lowest-loft club that worksShort-game doubles
15Full and half wedges to your 100 and 75 numbers7 of 10 carry within 10 yards of the numberDuffs; the lay-up
10The eight-of-ten test with your tee club, then with the driver8 of 10 inside the corridor with the tee club; the driver gets promoted only when it matchesPenalty strokes
One hour of practice a week, allocated to the leaks in the stroke budget

Two rules for the hour. First, every ball has a target and a standard; a bucket hit at nothing teaches nothing except how to hit balls at nothing. Second, the standards are pass-or-fail, and failing is fine. A week where you hole 14 in a row from three feet instead of 20 still moved the number that matters.

If you have 35 minutes, do the two putting blocks and the chipping, and skip everything else. If you have no time to practice at all, the plan still works, because rules one, two, three and five are decisions, and decisions don't need a range.

The mental side without the fluff: one thought, one target

There's an entire industry devoted to the golfer's mind, and a 105 shooter needs about a paragraph of it. Decide behind the ball, then do nothing over it. Behind the ball: the number, the club, the target, and one feel for the swing, which is a feel and not a fix. Over the ball: the target only. Golfers who change club over the ball, or who stand there running through three positions from a lesson, hit the shot they were afraid of. The decision is made before you address it, and after that the only job is to swing at the thing you picked.

When the swing goes, and it will, the plan doesn't change. It gets shorter. The tee club becomes the hybrid, the approach becomes a lay-up to the full wedge, and the chip becomes the putter from anywhere it can roll. That is not giving up on the round; it is the round the plan was built for. What loses strokes is the mid-round fix: the grip change on the ninth tee, the video on the phone in the cart, the swing thought your friend offered. Save all of it for the range. On the course you have a bag of clubs you know the numbers for and a rule for each situation, and that is enough golf for one day.

Two habits that add strokes without anyone noticing. The first is keeping a running total, which turns the fourteenth tee into a math problem with a knot in it. Count doubles instead; the score takes care of itself. The second is playing to the group: the driver because everyone hit driver, the flag because someone stiffed one, the go at the par-5 green because it looks reachable from where they are. Your plan is built on your numbers, and their numbers are of no use to you. Play your card. Add it up in the parking lot.

Which tees to play: a distance-based answer

Play the tees that match how far you drive it, not the tees your group plays or the ones the starter points you toward. The PGA of America and the USGA published a guideline for this in their Tee It Forward program, matching average driver distance to a recommended 18-hole course length.

Average driver distance (yd)Recommended course length (yd)
2756,700–6,900
2506,200–6,400
2255,800–6,000
2005,200–5,400
1754,400–4,600
1503,500–3,700
1252,800–3,000
1002,100–2,300
Driver distance and recommended 18-hole course yardage, from the PGA of America and USGA Tee It Forward guidelines

Put the published amateur numbers against that table. Shot Scope's 25-handicap drives it 204 yards on a well-struck average, which points at a course of 5,200 to 5,400 yards. The USGA and R&A club-golfer sample, averaging about an 11 handicap, drove it 216, which points at something under 5,800. Then look at the card at your course. If the tees you play run past 6,200 yards, you are playing a course laid out for a golfer who drives it 250, and every par 4 is asking you for a shot you don't have.

The arithmetic of moving up is not subtle. On a 6,300-yard course, a 204-yard driver leaves you long second shots on most par 4s, so the blueprint treats them as three-shot holes and budgets a 5 or a 6. On a 5,300-yard version of the same course, most of those par 4s are reachable with your 150 club, the approach is aimed at the center with a club you trust, and the chip-and-two-putt bogey becomes the worst likely outcome rather than the best. The plan works on any tees. It works faster on the right ones, and the guide to which tees to play covers how to read the rating and slope on the card and how to have the conversation with a group that wants to play the tips.

The ego objection is real and worth one sentence: almost nobody asks what tees you played when you say you broke 100. Move up for three rounds and see what the card says.

The 18-hole game plan (printable card)

Everything above, reduced to what fits in a back pocket. Print this section, fold it once, and read the row that matches the shot in front of you. Between shots you consult the card, never the article, and never your playing partners.

SituationWhat to doRuleBudget
Any tee with a penalty in playFind the widest strip of grass at any distance. Aim so your usual miss lands in rough. Hit the longest club that lands there eight times in ten. The driver stays in the bag unless it passed the testOnePenalty strokes: one a round, at most
Wide tee shot, worst miss is roughDriver, if the extra distance changes the next club. Otherwise the tee clubOne
Par-3 teeCenter of the green, one more club than the number. Beyond your eight-of-ten iron: lay up to a full wedgeTwo4
Any approachNumber to the middle of the green. The club that carries it on a normal strike. One more if the front is guarded. Aim at the center, not the flagTwo and threeBogey
Long par 4, second shot needs a woodLay up to your full-wedge number, in the fairwayBlueprint5, or 6 as the spare
Par 5, second shotThe 150 club to the widest spot short of trouble. No wood off the deckBlueprint6
Inside 30 yardsPutter if it can roll; then 8-iron; then pitching wedge; sand wedge only over something. One chip, two puttsFour3 shots
Greenside bunkerFattest part of the green. Out in oneFour3 shots
First puttOne read from behind. Aim a foot past the hole. Finish inside three feetFour2 putts
After one bad shotThe hole is now a 6. Hit the shot you make nine times in ten to grass with a number to the middle. Sideways countsFiveDouble bogey
Ball in water, out of bounds or lostDrop or replay per the rules, then lay up to the full wedge. Provisional whenever there's doubtFiveDouble bogey
Walking to the next teeOne breath. Count doubles, not the total. Nine bogeys and nine doubles is 99Five
The 18-hole game plan card: read the row for the shot you're facing, then hit it

Under the table, write your five numbers from the gapping session and your pace count for a hundred yards. That's the whole card. If the card is in your pocket and the number to the middle of the green is on your phone, there is nothing left to decide on the course except which club, and the card decides that too.

Tracking progress: what to count and what to ignore

The score is the noisiest number in golf. It moves ten strokes between Saturdays for reasons that have nothing to do with whether the plan is working, and a golfer who judges the plan by the score will abandon it after the first 108. Track the things the plan changes, and let the score follow.

Count these, on the card, every round

  • Penalty strokes. A tick mark for each one, the moment it happens, before the anger fades and the memory edits it. This is rule one's number, and the target is one a round.
  • Holes worse than double bogey. Circle them. This is rule five's number, and the target is zero. One is forgivable. Two is the plan not being followed.
  • Three-putts. A mark each. Rule four's number; the target is two a round or fewer, which is about what Shot Scope reports for a 25-handicap, so this one mostly needs to stop getting worse.
  • Tee shots that reached the target strip. Not fairways hit; the strip you picked, which includes the rough you can play from. This is the eight-of-ten test moved onto the course, and it tells you whether the club you chose is the right one.
  • Bogeys. The count you want to go up. Thirty-six in 90 holes was the sample golfer's number; 45 in 90 holes is a golfer who breaks 100 most weeks.

Ignore these, for now

  • Greens in regulation. Yours is around one or two a round and the plan doesn't need it to move; it will move on its own when the approaches go to the center, and you can start caring about it on the road to 90.
  • Putts per round. It punishes you for chipping close and rewards you for missing greens by 40 yards. Three-putts are the number; total putts is noise.
  • Driver distance. The one stat every app and every friend wants to talk about, and the one with the least to do with 99. Twenty yards changes nothing on a three-shot hole.
  • Your handicap, week to week. It moves on a 20-round window and rewards good rounds, so it lags the plan by a month or two. Check it monthly, and expect it to fall after the score does, not before.

Run the scorecard test again every five rounds. What you are looking for is the columns moving in the right direction: fewer penalties, fewer circled holes, more bogeys. The first round that breaks 100 will not feel like a good round. It will feel like nothing happened, because nothing did, and that is the point. There's a guide to reading a golf scorecard if the rating, slope and stroke index columns are unfamiliar; the stroke index is the one that tells you where your handicap strokes fall, which is where the net double bogey cap is most generous.

Common mistakes that keep golfers over 100

Every one of these is a decision, which is the good news. None of them is a swing flaw.

  • Playing the tees your group plays. Covered above. It is the most expensive habit on this list and the easiest to break.
  • Driver on every par 4, because it is a par 4. Rule one says the target chooses the club. A 105 shooter who picks the club first picks the driver first and pays for it about four times a round.
  • Aiming at flags. The average miss from 150 is 30 yards. A flag five paces from the edge is a target for a golfer who misses by 10, and that golfer is not reading this.
  • Hitting the club that can get there instead of the club that does. The 7-iron that reached 150 once is the club that leaves you in the front bunker nine times. The gapping session fixes this in one afternoon.
  • Going for par-5 greens with a wood. Five in a hundred, by Shot Scope's numbers for a 25-handicap. The other 95 are where the 8s come from.
  • The recovery shot. Through the gap, over the trees, across the water from a bad lie. Rule five exists because this one shot costs more strokes a season than any swing flaw you have.
  • Chipping with the sand wedge from everywhere. The highest-lofted club has the most ways to go wrong. Putter, then 8-iron, then pitching wedge, then the sand wedge only over something.
  • Leaving the first putt short. More than half of a 25-handicap's putts finish shy of the hole, by Shot Scope's count. A foot past is the target, every time, and a putt that runs three feet by is a putt you'll make.
  • Practicing the driver for an hour. The leaks are inside 30 yards and on the tee decision, not in the driver swing. Reallocate the hour.
  • Playing a new club on the course. Its number is unknown, and unknown numbers produce short misses into front bunkers. A new club goes through the gapping session before it goes in the bag.
  • Fixing the swing on the ninth tee. The fix produces a worse swing for nine holes and no memory of what the fix was. Shorten the plan instead: the hybrid, the lay-up, the putter.
  • Miscounting penalties. The plan runs on honest data. A golfer who writes 6 after a lost ball, a re-tee and three putts has taken 7, and the budget can't find a stroke that isn't on the card.
  • Waiting for pars. Two pars in 90 holes is normal for this golfer. The pars are a bonus. The plan is bogeys and doubles, and a golfer who plays for bogey makes more pars than one who plays for par, because the center of the green is closer to the hole than the bunker is.

After 100: what changes on the road to 90

The first time you break 100, the plan doesn't change. Play it again, because the second time is the one that tells you it wasn't the wind. When 99 becomes ordinary, three things change, and only three.

First, the budget tightens from bogey-and-a-half to bogey. Ninety is 18 over on a par 72, so every double bogey now has to be paid for with a par, and the spare strokes are gone. That doesn't mean chasing pars. It means the doubles have to come down from nine a round to four or five, and most of that comes from the short game: the chip that finishes inside 10 feet rather than 25, the bunker shot that gets out and stays on, the three-putt that becomes a two. The 30-yard rule stays; the standard inside it rises. How to break 90 takes the same structure as this plan and rebuilds the budget for an 18 handicap, and it does not repeat the rules, because they don't change.

Second, the approach gets a go zone. The center of the green stays the target from anything outside about 120 yards. From inside that, with a wedge or a short iron, once the average miss has shrunk to about 15 yards, the aim can start to lean toward the flag when the flag is in the middle third of the green and there is no trouble on the short side. That is a small adjustment, and it comes after the scatter shrinks, never before. Greens in regulation start to matter here, because Shot Scope's data has 15- to 20-handicaps hitting about three or four a round and the pars come from them; the guide to greens in regulation puts real numbers on what each handicap band hits.

Third, the tee club gets promoted, hole by hole. A driver that passes the eight-of-ten test on the range earns the wide par 4s first, then the par 5s, then the rest, and it never earns the holes with out of bounds down the side of your miss. The bogey golfer still picks the target first. The difference is that the driver is more often the answer.

What doesn't change is the number. Every approach, at 90 as at 100, starts with the distance to the middle of the green and the club that carries it. The golfers who go from 100 to 90 in a season are almost never the ones who found 20 yards. They are the ones who stopped guessing.

Questions

How long does it take to break 100 in golf?

Nobody has good data on this, and anyone who gives you a number of weeks is guessing. It depends on how often you play and on what is leaking strokes. A golfer who shoots 105 with three or four penalty strokes and two blow-up holes a round can get under 100 within a season by changing decisions, because no swing change is needed for that. A golfer whose problem is contact, topping and chunking several shots a round, usually needs lessons first and a longer runway. Run the scorecard test on the last five cards before setting a deadline.

What handicap is a 100 shooter?

Roughly a 28. On a par-72 course with a Slope Rating of 113 and a Course Rating equal to par, a Course Handicap of 28 means 100 is playing to your handicap. But a Handicap Index is built from the best 8 of your last 20 rounds, so it describes your good days. A golfer who averages 100 usually carries an index in the low-to-mid 20s; a golfer whose good rounds are 100 is the 28.

Is breaking 100 good?

It is the first real milestone. USGA handicap data for 2024 put the average Handicap Index at 14.2 for men and 28.7 for women, and a 100 shooter sits at about 28, so among golfers who keep an index you are near the women's average and well behind the men's. Golfers who keep an index are the committed minority, though, and no public survey we could find gives a clean number for all golfers. Breaking 100 means you have stopped giving strokes away, which is a different skill from hitting good shots, and it is the skill that keeps improving.

How many pars do you need to break 100?

None. On a par-72 course, nine bogeys and nine double bogeys add up to 99. On a par 70, you can be 29 over and still break it. A par is a bonus that buys you room for one triple, not something the plan depends on. Golfers who chase pars to break 100 usually make the big numbers that keep them over it.

Should I hit driver if I am trying to break 100?

Only on holes where it keeps the ball in play eight times out of ten and the extra distance changes what club you hit next. Pick the target first, then the club that reaches it inside the width you have. On a tight hole with out of bounds, the hybrid that leaves a longer second shot is the better bet, because bogey is still on the table from 200 yards and rarely from the trees.

What tees should I play to break 100?

Go by driver distance, not by what your group plays. The PGA of America and USGA Tee It Forward guideline suggests a course of about 5,200 to 5,400 yards for a golfer who drives it 200 yards, and 4,400 to 4,600 for 175 yards. Shot Scope's data has the average 25-handicap driving it 204 yards, which points to tees around 5,300 yards, often a set forward of the ones a group plays by default.

Do I need lessons to break 100?

Not necessarily, but the scorecard test tells you. If your extra strokes are penalties, three-putts and blow-up holes, the fix is decisions, and this plan covers those. If you are topping or chunking four or five full shots a round, a lesson focused only on contact is the fastest money you will spend, because no plan can budget for a shot that goes 20 yards.

Sources

  1. USGA: Course Handicap (World Handicap System)
  2. USGA: What is a Score Differential? (World Handicap System FAQ)
  3. Shot Scope: Reduce your handicap – 25hcp Law of Averages
  4. USGA: Are You an Average Golfer?
  5. USGA: Golf Participation Boomed in 2025; More Than 82 Million Rounds Posted Domestically
  6. National Golf Foundation: Record Rounds Again in 2025, with 2K Fewer Courses
  7. Shot Scope: How often do golfers three-putt? A look at the data
  8. Arccos Golf: 5 Arccos Stats to Tame Your Golf Expectations
  9. Mark Broadie, Every Shot Counts (Gotham Books, 2014)
  10. USGA and R&A: A Review of Driving Distance – 2019 (Distance Insights)
  11. Shot Scope: How many greens should you hit from 150 yards?
  12. USGA: Stroke and Distance: New Local Rule (Model Local Rule E-5)
  13. Bushnell Golf: Pro X3+ Link laser rangefinder (specifications, checked 2026-09-24)
  14. GPS.gov: GPS Accuracy
  15. USGA: Use of Distance-Measuring Devices (Rule 4.3)
  16. USGA: Net Double Bogey (World Handicap System)
  17. PGA of America and USGA: Tee It Forward Guidelines (driver distance to course yardage)
  18. Shot Scope: How many greens do amateur golfers hit?

Distance to the green. Nothing else.

One number, from where you stand to the center of the green. Live on your Lock Screen.

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